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<title>Achievement and Frustration in MMORPGs</title>
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Do players derive a larger sense of achievement from the game environment or from their real life? What about frustrations and annoyances?</description>
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<title>blackjack</title>
<link>http://www.epraha.info/blackjack.html</link>
<description><![CDATA[In your free time, check out the pages about <A HREF="http://www.epraha.info/gambling.html">gambling</A> ]]></description>
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