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<title>Applying Psychology to MMORPGs: Automatic Mimicry</title>
<link>http://www.nickyee.com/daedalus/archives/000820.php</link>
<description><span style="float:right; width:70; padding-left:10px;"><img src="http://www.nickyee.com/daedalus/icons/essay.gif" width="70" height="70"></span>
When people interact in real life, they unconsciously mimic each other. This automatic mimicry actually serves a crucial function in our everyday interactions. How might it be incorporated into MMORPG design?</description>
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