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<title>The Daedalus Project is 2 Years Old</title>
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stm_aix("p2i1","p2i0",[0,"Hours Per Week","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000758.php","_self","","Distribution of hours of play per week"]);
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stm_aix("p4i1","p2i0",[0,"Why Do You Play?","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000777.php","_self","","PLayer narratives on reaons for playing MMORPGs","00N3ac8.gif","00N3ac8.gif"]);
stm_aix("p4i2","p4i0",[0,"Most Important Aspect of Game","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000192.php","_self","","Making friends? Achieving something? Immersion?"]);
stm_aix("p4i3","p4i0",[0,"Appeal of Game Elements","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000628.php","_self","","Appeal of combat, crafting, questing, exploring, and character creation"]);
stm_aix("p4i4","p4i0",[0,"Appeal of Genres and Implementations","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000629.php","_self","","Futuristic worlds -vs- Medieval worlds"]);
stm_aix("p4i5","p4i0",[0,"Occupational Preferences","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000630.php","_self","","Appeal of non-combat professions"]);
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stm_aix("p3i1","p1i1",[]);
stm_aix("p3i2","p4i0",[0,"Player Fatigue","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000782.php","_self","","Exploring one aspect of player life-cycles"]);
stm_aix("p3i3","p4i0",[0,"Will You Switch to a New Game?","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000195.php"]);
stm_aix("p3i4","p4i0",[0,"How Much Would You Sell Your Account For?","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000196.php"]);
stm_aix("p3i5","p4i0",[0,"Players Who Have Quit","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000341.php","_self","","Some demographics from people who have quit MMORPGs"]);
stm_aix("p3i6","p4i0",[0,"Demographics of Quitting","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000554.php","_self","","Gender differences in likelihood of quitting"]);
stm_aix("p3i7","p4i1",[0,"Why We Quit","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000342.php","_self","","Players talk about what led them to quit playing"]);
stm_aix("p3i8","p4i0",[0,"Gaming with Family / Romantic Partners","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000430.php","_self","","Numbers on people who play with a family member or romantic partner"]);
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stm_aix("p1i4","p1i0",[1,"<b>Meta-Character:</b><br>\r\n&nbsp;&nbsp;&nbsp;Character Creation, Gender-Bending,<br>\r\n&nbsp;&nbsp;&nbsp;Identity Projection"]);
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stm_aix("p5i0","p2i0",[0,"Through The Looking Glass","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000755.php","_self","","Exploring player-avatar identity, consistency of personalities across avatars and avatar as idealized self."]);
stm_aix("p5i1","p2i0",[0,"Resource/Manufacturing/Combat Classes","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000754.php","_self","","Exploring preferences combat and non-combat classes"]);
stm_aix("p5i2","p2i0",[0,"Jack-Of-All-Trades","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000756.php","_self","","Which players prefer hybrid classes?"]);
stm_aix("p5i3","p2i0",[0,"Dr. Jekyll and Mr. Hyde","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000193.php","_self","","Do people become more benevolent or malevolent online?"]);
stm_aix("p5i4","p2i0",[0,"Identity Projection","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000431.php","_self","","Do players create characters that are similar, different, idealistic versions of themselves?"]);
stm_aix("p5i5","p2i0",[0,"The Demographics of Character Creation","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000462.php","_self","","What are the age/gender preferences for the common basic attributes?"]);
stm_aix("p5i6","p2i0",[0,"The Demographics of Gender-Bending","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000551.php","_self","","Who is most likely to gender-bend?"]);
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stm_aix("p6i0","p2i0",[0,"Engineering Relationships","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000429.php","_self","","Can the mechanics of a game system be used to influence the kinds of relationships that form?","00E3ac8.gif","00E3ac8.gif"]);
stm_aix("p6i1","p3i9",[0,"Inside Out","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000523.php","_self","","Do people make friends and fall in love the same way in MMORPGs as they do in real life?"]);
stm_aix("p6i2","p4i0",[0,"My Best Friend","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000464.php","_self","","What percentage of players feel that their bext friend is someone they met and know from an MMORPG?"]);
stm_aix("p6i3","p4i1",[0,"Are MMORPG Relationships Meaningless?","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000632.php","_self","","Players explain their opinions on this question."]);
stm_aix("p6i4","p4i0",[0,"Sharing Contact Info","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000631.php","_self","","Percentage of players who share real life contact info with other players"]);
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stm_aix("p1i8","p1i0",[1,"<b>Growth / Change:</b><br>\r\n&nbsp;&nbsp;&nbsp;Identity Growth, Learning Skills<br>\r\n<br>"]);
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stm_aix("p7i0","p4i0",[0,"Learning Life Lessons","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000757.php","_self","","How many players feel that important life lessons can be learned from MMORPGs, and which players are most likely to have achieved personal growth?"]);
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stm_aix("p7i4","p3i9",[0,"Mosaic: Stories of Digital Lives and Identities","","",-1,-1,0,"http://www.nickyee.com/mosaic/home.html","_self","","Are MMORPGs just games?"]);
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stm_aix("p1i9","p1i1",[]);
stm_aix("p1i10","p1i0",[1,"<b>In-Game Phenomena:</b><br>\r\n&nbsp;&nbsp;&nbsp;Weddings, Romances, Altruism<br>\r\n&nbsp;&nbsp;&nbsp;Gender Differences, Guilds"]);
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stm_aix("p8i0","p2i0",[0,"Elves, Ogres and Drama Queens","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000860.php","_self","","Stories of Digital Intrigue and Drama","00N.gif","00N.gif"]);
stm_aix("p8i1","p8i0",[0,"Honor, Loyalty and Altruism","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000222.php","_self","","Players talk about some of their most memorable experiences"]);
stm_aix("p8i2","p8i0",[0,"An Ethnography of MMORPG Weddings","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000467.php","_self","","Players describe their experiences of MMORPG weddings"]);
stm_aix("p8i3","p8i0",[0,"The Rise and Fall of Guilds","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000468.php","_self","","Players discuss common problems that cause guilds to fracture and dissolve"]);
stm_aix("p8i4","p8i0",[0,"Romances That Began In A Far-Away Land","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000512.php","_self","","Players talk about how they found love in an MMORPG"]);
stm_aix("p8i5","p8i0",[0,"Frustration and Agony","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000514.php","_self","","Some players talk about their MMORPG pain and suffering"]);
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stm_aix("p1i12","p1i0",[1,"<b>In-Game Dynamics:</b><br>\r\n&nbsp;&nbsp;&nbsp;Grouping, Guild Membership, Raids <br>\r\n&nbsp;&nbsp;&nbsp;"]);
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stm_aix("p9i0","p8i0",[0,"Dragon Slaying 101","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000859.php","_self","","Understanding The Complexity of Raids"]);
stm_aix("p9i1","p8i0",[0,"Dragon Slaying 102","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000858.php","_self","","Unsung Heroes"]);
stm_aix("p9i2","p2i0",[0,"The Demographics of Guild Membership","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000552.php"]);
stm_aix("p9i3","p2i0",[0,"The Demographics of Groups and Group Leadership","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000553.php"]);
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stm_aix("p1i14","p1i0",[1,"<b>Psychology:</b><br>\r\n&nbsp;&nbsp;&nbsp;Addiction, Motivations,<br>\r\n&nbsp;&nbsp;&nbsp;Frustration, Therapeutic Spaces"]);
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stm_aix("p10i0","p3i0",[0,"Addiction"]);
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stm_aix("p11i0","p3i9",[0,"Ariadne: Understanding MMORPG Addiction","","",-1,-1,0,"http://www.nickyee.com/hub/addiction/home.html","_self","","A framework for understanding MMORPG addiction"]);
stm_aix("p11i1","p6i0",[0,"Virtual Skinner Box","","",-1,-1,0,"http://www.nickyee.com/eqt/skinner.html","_self","","Understanding MMORPG addiction from a behavioral standpoint"]);
stm_aix("p11i2","p4i1",[0,"Narratives on Addiction","","",-1,-1,0,"http://www.nickyee.com/eqt/addiction.html","_self","","Players talk about their own experiences with heavy usage"]);
stm_aix("p11i3","p4i0",[0,"Addiction","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000818.php"]);
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stm_aix("p10i2","p3i0",[0,"Why People Play"]);
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stm_aix("p12i0","p2i0",[0,"Revised Motivations Framework","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000817.php","_self","","","00D3ac8.gif","00D3ac8.gif",-1,-1]);
stm_aix("p12i1","p3i9",[0,"Facets: Motivation Factors","","",-1,-1,0,"http://www.nickyee.com/facets/home.html","_self","","An empirical model of why people play MMORPGs"]);
stm_aix("p12i2","p3i9",[0,"The Demographics of Motivations","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000753.php","_self","","Understanding gender and age differences in motivations for playing"]);
stm_aix("p12i3","p4i0",[0,"Player Personality Profiles","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000428.php","_self","","Understanding players by exploring their personality and MMORPG motivaton assessments"]);
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stm_aix("p10i4","p4i0",[0,"It\'s a Matter of Perspective","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000816.php","_self","","Do play styles influence preference for different perspective modes?"]);
stm_aix("p10i5","p4i1",[0,"Therapeutic Spaces","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000516.php","_self","","How players use MMORPGs as therapeutic spaces"]);
stm_aix("p10i6","p4i0",[0,"Achievement and Frustration in MMORPGs","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000779.php"]);
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stm_aix("p10i8","p4i0",[0,"A Love-Hate Relationship","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000463.php","_self","","How some players love to hate the game"]);
stm_aix("p10i9","p6i0",[0,"Gender Differences (EQ)","","",-1,-1,0,"http://www.nickyee.com/eqt/menwomen.html","_self","","A list of gender differences in in-game behavior and preferences"]);
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stm_aix("p1i16","p1i0",[1,"<b>Theories / Broader Themes:</b><br>\r\n&nbsp;&nbsp;&nbsp;Non-Game Applications, Social Networks,<br>\r\n&nbsp;&nbsp;&nbsp;Just Games?, Implications"]);
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stm_aix("p13i0","p6i0",[0,"The Transfer of Stereotypes and Prejudice","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000894.php","_self","","Do virtual worlds free us from RL stereotypes?"]);
stm_aix("p13i1","p6i0",[0,"Police State","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000895.php","_self","","Imagine a world where everything you say is recorded ..."]);
stm_aix("p13i2","p6i0",[0,"Engineering Altruism","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000892.php","_self","","Can MMORPGs engineer altruism?"]);
stm_aix("p13i3","p6i0",[0,"The Blurring of Work and Play","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000819.php","_self","",""]);
stm_aix("p13i4","p6i0",[0,"The Prince and The Pauper","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000861.php","_self","","The Transaction of Virtual and Real-Life Capital"]);
stm_aix("p13i5","p13i3",[0,"The Seduction of Achievement in MMORPGs","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000780.php"]);
stm_aix("p13i6","p13i3",[0,"Games, Life and The Pursuit of Happiness","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000776.php"]);
stm_aix("p13i7","p13i3",[0,"A New Game Model: Bots, Nurturance and Solving the Grind","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000778.php"]);
stm_aix("p13i8","p6i0",[0,"Virtual \"Achievements\"?","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000513.php","_self","","Are the achievements in virtual worlds real achievements?"]);
stm_aix("p13i9","p6i0",[0,"Imagining Future Worlds","","",-1,-1,0,"http://www.nickyee.com/daedalus/archives/000515.php","_self","","Discussion of potential non-game applications of MMO platforms"]);
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<br>
<b>For New Visitors:</b> Check out <a href="http://www.nickyee.com/daedalus/gateway_intro.html">The Daedalus Gateway</a> for brief thematic primers to the data that has accumulated here over the past few years.<br><br>

<b>For Returning Visitors:</b> The easiest way to scan through or find past articles of interest is through the <a href="http://www.nickyee.com/daedalus/arch_issue.php">"by Issue"</a> or <a href="http://www.nickyee.com/daedalus/arch_cat.php">"by Category"</a> listing pages. This link is also always available on the right-hand navigation bar.<br><br>

<b>For Students and Researchers:</b> If you need to cite something in print, check out this upcoming <a href="http://www.nickyee.com/daedalus/archives/000863.php">book chapter</a>.<br><br>

<b>For MMORPG Players:</b> Participate in the <a href="http://www.nickyee.com/mmorpg">current survey</a>.</description>
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