Appeal of Genres and Implementations

On an abstract level, a speed increase spell (like Spirit of Wolf in EQ) is the functional equivalent of a hovercraft (when that gets implemented in SWG) in that they both enhance traveling speed. And in the same way, a heavy plasma cannon is the functional equivalent of a Darkwood Bow in that they are both ranged weapons. The question is how these implementation and genre differences influence appeal across age and gender differences. Knowing how these differences interact with genre differences lets us understand what demographic an upcoming game might attract.

Three sets of implementation/genre differences were used that focused on different aspects of a game pet instantiation, ranged weaponry, and method of enhanced traveling. The following tables summarize the age and gender differences among these implementation differences. All differences shown are significant at p<.001. The appeal column is the average rating on an 8-point scale across all respondents. This gives a rough indicator of each implementation relative to others.

Because a higher percentage of respondents came from medieval/fantasy-based MMORPGs, those implementations that come from those genres appear to be skewed higher, so do not focus on the Appeal column too much.




And finally, as a fuller synthesis of an actual genre, respondents were asked to rank the appeal of the following 4 hypothetical tribes that had different values and strengths.

A tribe that relies on technology and mechanical inventions (droid, hover-craft, laser cannon)
A tribe that relies on magical abilties and spells (magical pet, speed spell, lightning bolt spell)
A tribe that relies on a symbiotic relationship with nature (creature pets and mounts, darkwood bow)
A tribe that relies on psionic abilities (charm pet, levitation ability, psionic shockwave)

Personally, an MMORPG that had Nature/Tribal factions against Technological/Mechanical factions is very appealing. Is there one like that in Beta or design around?