by Nicholas Yee.
Copyright, October 2002, by Nicholas Yee.
Text and data excerpts should be attributed to:
"Ariadne - Understanding MMORPG Addiction"
by Nicholas Yee, October 2002
All questions and comments should be
directed to firstname.lastname@example.org.
Note (added 02/22/2006) - It's been a little over
3 years since I wrote this essay, and I wanted to put up a
short note on how my thinking has since changed on
the issue. While I believe that problematic
usage is an important issue to discuss, I've come to feel
that it is also a very distracting issue, much like the focus
on violence and aggression in video game research. When the
media incessantly claims that "EverCrack will eat your babies",
it traps us in the defensive and prevents us from talking about
other much more interesting things happening in online games.
More importantly, I have come to believe that "addiction" is
wrong word to label what we are seeing, and simply fuels
paranoia about online games. At the same time, much of the
findings do support the holistic and player-centric
approach presented in this essay. Certain people seem more
likely to develop dependencies on online gaming, but
behavioral dependencies are not a novel phenomenon unique to
online gaming. Instead, they are a general problem that may
tether on to many other potential kinds of behaviors. The media
likes to claim that this is a very new problem, but I would
argue that it's in fact a very old problem. And no, online
games will not eat your babies.
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