An attempt was made to come up with a scale that measured the severity of addiction to the game. The point was not to use it as a diagnostic tool, but rather, a way to see how scoring high on this scale might influence other in-game behaviors, or how the scale correlated with general demographics. The following statements were used, and respondents were asked to indicate how accurately the statement described them.
- I worry that my friends will level faster than me.
All the above statements inter-correlate to a high degree. A summated scale was then used to continue with the analysis.
It was found that UO players scored lower on this scale
than EQ and DAOC players (p<.001 and p=.02 respectively).
The scale correlated negatively with age across all
3 games: -.20 for EQ, -.25 for UO, and -.20 for DAOC. The effect is more
dramatic when plotted against quintiles of the addiction scale.
The scale correlated positively with number of hours played each week: .30 for EQ, .32 for UO, .33 for DAOC. Between the top and bottom quartile is almost a 12 hour difference in average game play per week.
The addiction scale correlates positively with the Achievement, Grief and Relationship factors (.32, .26, and .26 respectively).
Copyright, March 2002, by Nicholas Yee.