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Spurcewerce: Sorry admin - my post is test ... [go]

Oxitteevell: Наша цель – быть полезными людям. Помоги детям инвалидам жить, ведь у них нет того чем наделила природа тебя... делаются ... [go]

sootmeque: TRISH CARON is saying is not meant to be personal? Do you ever ILEANA ... [go]

Hatshepsut: Норвые коллекции мебели из ротакнга! Плетеные кресла, наборы плетеной мебели. Добротная превосходная [b][url=]плетеная мебель[/url][/b]. Также в ассортименте экслюзивные коллекции [b][url=]мебели ... [go]

sauronhole: I just read some rows about gold farmers in game. You'se saying that they ruing gameplay over time. I'm not ... [go]

 

 


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Identity Projection

Players think of and relate to their avatars in very different ways. Some choose to identify and personify their avatar with their own personality, while others objectify their avatar and see it as a pawn in an abstracted playing field. As the following graph shows, female players are more likely to see their characters as idealized version of themselves, and age has a greater effect on male than on female players.

Players who see their characters as idealized versions of themselves do not spend more time playing the game, but they do indicate a greater willingness to stay with the game indefinitely than players who disagreed with that statement, probably due to personal and emotional investment in their characters.


 
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Posted on March 27, 2003 | Comments (6) | TrackBack (0)


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