Current Issue: Vol. 7-1 (03/09/2009)
 
 

 

 

Subscribe to the mailing list to receive notification of new surveys and articles.


[more info / unsubscribe]
 

Nick Yee: done - The goals of this particular study are even more basic than that. Do demographic or personality traits even ... [go]

CCP: Just out of curiosity, what type of information are you mining from Facebook if we install the app? If you ... [go]

done: so what's the ultimate goal of the study? With the government funding, seems like this could be used for military ... [go]

Zaan: I was sad to see that you were not putting out any new studies, and today a new one in ... [go]

Nick Yee: Thanks, Klokworkk. That was my sense too. I was also confused by what Rinalas meant by "serious gamers". ... [go]

 

 


L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers
 
 

The Transfer of Stereotypes and Prejudice

It is easy to think of the fantasy worlds offered by MMORPGs to be an escape from real world constraints, prejudices and stereotypes.

The things that affect me emotionally are not the small moments, but the epiphanies I occasionally have about how virtual worlds allow for a greater expression of human hope and potential... how people can play, be free to express various aspects of themselves, and form amazing, supportive communities. I get emotional when I think about the people who don't have anyone in RL, are the victims of RL prejudices, members of conformist communities, or in other ways can't find meaning in their real lives. I find that sad, but then am happy that they at least have some place where they feel they can belong, are accepted and needed. [CoH, F, 35]

The problem is that the more we look, the more we find that many of our real world constraints and stereotypes follow us into MMORPGs. For example, female avatars are often harassed by male players.

The funniest experiment about 'not being me' was to play a female character. Strange how players were nice with me. They start conversations without reasons, gave me items, money or time. Some even died to save me. I guess a lot of MMORPG players are single men, that's why. [M, AO, 34]

I never realized how irritating it can be to have to put up with unwanted advances. [EQ, M, 38]

Of course, the exaggerated female anatomy and skimpy clothing merely serve to encourage objectifying female bodies. More intriguing is that even in a world where male and female bodies are functionally equivalent, male avatars are valued higher in external markets such as eBay than female avatars of the same level and with comparable gear.

 
>> [Next Page]

Posted on January 11, 2005 | Comments (22) | TrackBack (2)


To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.
 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.