Assessment: Motivation Factors (Facets)![]() Indicate how much you agree with each statement with regards to the way you play your MMORPG. Make sure you complete every item on this questionnaire before you click submit. This assessment is drawn from data in the Facets study. On the results page, you will be able to download an Excel spreadsheet, plug in your results, and get a visual representation of your motivation factors (like the one shown on the right). There are 25 statements altogether. Comments
I feel that online roleplaying can offer -- though not always so -- transformative psychological insights that would not have been achieved otherwise. Posted by: Clay on April 15, 2003 4:03 PM
Dr. Stacey Horne (sp) of NYU had a lot to say that I feel is pertinent, in her book, "Cyberville" (regarding ECHO-NYC). I mention this as, if I were to gild this lily a little, I'd take some of the associative dynamics listed in this study and in Horne's work, and apply it to real life overall. What we seem to be looking at isn't just MMORPG's or a BBS, but another, very important factor in modern day emotional life. If there are virutal corporations (and there most certainly are), why do we seem to have difficulty focusing on the certainty (to me anyway) that relationships in MMORPGs are relationships first and foremost, and "game features" only incidentally? [End of Oratorio] Posted by: CJB on May 21, 2006 7:53 AM
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