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Jomps: Suggestion: How does age of players effect behaviourism of the community. Mainly intress would be the k-18 mmorpg environment (age ... [go]

steve: I have played most of the classes. I usually choose night elves for the minor hiding ability, which is useful ... [go]

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Assessment: Motivation Factors (Facets)

The following assessment gives you your approximate percentile rank in 5 motivational factors based on a sample of 4000 MMORPG player responses.

Indicate how much you agree with each statement with regards to the way you play your MMORPG. Make sure you complete every item on this questionnaire before you click submit. This assessment is drawn from data in the Facets study. On the results page, you will be able to download an Excel spreadsheet, plug in your results, and get a visual representation of your motivation factors (like the one shown on the right). There are 25 statements altogether.

I find myself having meaningful conversations with others.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I am an effective group leader.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I like wandering and exploring the world.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I like to manipulate other people so they do what I want them to.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I beg for money or items in the game.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I usually don't chat much with group members.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

Doing massive amounts of damage is very satisfying.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I have learned things about myself from playing the game.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I like the feeling of being part of a story.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I have made some good friends in the game.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I like to try out new roles and personalities with my characters.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I scam other people out of their money or equipment.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I like to feel powerful in the game.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

It's very important to me to get the best gear available.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I like to be immersed in a fantasy world.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I talk to my friends in the game about personal issues.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I understand real-life group dynamics much more after playing the game.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I like to taunt or annoy other players.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I find myself soloing a lot.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I would rather follow than lead.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I try to optimize my XP gain as much as possible.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I make up stories and histories for my characters.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

I like to dominate other characters/players.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

Friends in the game have offered me support when I had a RL problem or crisis.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree

People who role-play extensively bother me.
Strongly Agree    Agree     Neither     Disagree     Strongly Disagree


Posted on March 27, 2003 | Comments (2) | TrackBack (0)


Comments

I feel that online roleplaying can offer -- though not always so -- transformative psychological insights that would not have been achieved otherwise.

Posted by: Clay on April 15, 2003 4:03 PM

Dr. Stacey Horne (sp) of NYU had a lot to say that I feel is pertinent, in her book, "Cyberville" (regarding ECHO-NYC). I mention this as, if I were to gild this lily a little, I'd take some of the associative dynamics listed in this study and in Horne's work, and apply it to real life overall. What we seem to be looking at isn't just MMORPG's or a BBS, but another, very important factor in modern day emotional life. If there are virutal corporations (and there most certainly are), why do we seem to have difficulty focusing on the certainty (to me anyway) that relationships in MMORPGs are relationships first and foremost, and "game features" only incidentally?

[End of Oratorio]

Posted by: CJB on May 21, 2006 7:53 AM
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