It was also found that older players were less likely to want to be the leader of groups.
It was also found that older players are less likely to be leaders of groups, and that they are the leaders in groups less often over time. The difference is clearer among male players than female players.
In other words, group leaders are usually young players because older players are less likely to be in groups and they also donít want to be a group leader.
Ack. I'm an "older player".
Consider collecting data on people who "duo" rather than "solo" or "group"?
Distinct from "grouping" in that (as I see it), the "duo-group" is most often the same two people (perhaps with a relationship offline), who don't typically group with people other than each other.
I think Dundee has a valid point. I tend play very often with my RL partner but tend to avoid groups with folks I don't know from RL. I think additional distinction may lend insight to this issue. My answers to questions in this vein would show I often group, but it would likely be grouped with others who are honestly much more social than I since I predominantly duo with my spouse.
I would also agree with both these comments. I often group but it's only with people in my guild. These people are 99% people I actually know in real life.
When none of them are online, I would much rather solo.
Mirrigold makes an excellent point. I prefer to group most of the time, but ONLY with my guild-mates. (Oh the dreaded LFG channel in WoW... the horror stories I could tell you about PUGs!)
I (17, Male) prefer soloing to grouping for a few reasons.
-I am quite introverted and world-weary. I prefer not to suffer fools, asshats, or people who can't play their class well. I get enough "socializing" in high school, and it seems the same arrogance that pervaded that environment is endemic to MMORPGs. In groups, "Paladin" apparently reads "personal healbot" to most people, particularly Rogues and Mages. Having to hear "HAEL ME NOBB!!!1!12" or "omg y u no use davin innerupshin/" enough times will just make you sick of the WoW community. I have protection specialization, meaning my character is built for maximum aggro building and tanking, and I can function as a SECONDARY healer, and Divine Intervention is generally for protecting when there's a chance that a full party wipe can be avoided. I'm not going to sacrifice myself to use it on the Rogue or Hunter who has about a third of the zone aggro'd, because what's the point? You die in 3 minutes instead of dying immediately, and now I'm dead.
-My main is good at soloing, arguably better at it than at contributing to a group. As a Paladin, I can tank, heal, and do just enough damage that I do not need anybody else unless a group quest simply demands it. My downtime is low as long as I keep Blessing of Wisdom up, and I am good at positioning myself to avoid adds.
-Lack of good groups. A lot of the time, when I'm grouped for an instance, the group will collapse mere minutes before we're about to enter. This has led to me avoiding groups unless I REALLY need them. I also play late at night, meaning the group pool is too small to do non-instance group quests, and instance groups are few and far between because of the time investment.