Current Issue: Vol. 6-1 (2/19/2007)
 
 

 

 

Subscribe to the mailing list to receive notification of new surveys and articles.


[more info / unsubscribe]
 

tony easterbrook: the best games ive played are tomb raider resident evil zelda man hunt condemend criminal origions bio shock haunting grounds ... [go]

tony easterbrook: the younger kids havent played old school dungeons and dragons.where youre mission is to take care of everyone and play ... [go]

ned: OLD SCHOOL REBELS ... [go]

Stabilicious: Personally I chose to go to the Horde after playing alliance toons for 3 years to see just how good ... [go]

Jomps: Suggestion: How does age of players effect behaviourism of the community. Mainly intress would be the k-18 mmorpg environment (age ... [go]

 

 


L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers
 
 

Buying Gold

How many MMO players purchase virtual currency? And how much real money do they usually spend on virtual currency?

In a recent survey (N = 1923), 22% of respondents said that they had purchased virtual currency (referred to here in shorthand as RMT - real money transfer). There was a mild correlation with age (r = .11) and no gender differences. In other words, male and female players were equally likely to purchase virtual currency. A multiple regression revealed that none of the motivations were substantial predictors of RMT likelihood (r-squared = .04) - although within the weak model, the Relationship motivation was the best predictor.



 
>> [Next Page]

Tags: RMT (3)
Posted on October 17, 2005 | Comments (66) | TrackBack (0)


To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.
 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.