Current Issue: Vol. 7-1 (03/09/2009)
 
 

 

 

Subscribe to the mailing list to receive notification of new surveys and articles.


[more info / unsubscribe]
 

Mikaila: I'm a 49 year old female that just started playing WoW about 3 months ago. My son played it in ... [go]

golovastic51: good job! Thanx blablabla.net [url=blablabla.net] [/url] blablabla ... [go]

Blooshy: how about this ? 4u2envy ... [go]

Sambbeesy: Hi I just registered to this exceptional place www.nickyee.com . I want to ask for your opinion. Can you tell ... [go]

AL: wat does NOM mean? i hear it frequently used in runes of magic. ... [go]

 

 


L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers
 
 

Buying Gold

How many MMO players purchase virtual currency? And how much real money do they usually spend on virtual currency?

In a recent survey (N = 1923), 22% of respondents said that they had purchased virtual currency (referred to here in shorthand as RMT - real money transfer). There was a mild correlation with age (r = .11) and no gender differences. In other words, male and female players were equally likely to purchase virtual currency. A multiple regression revealed that none of the motivations were substantial predictors of RMT likelihood (r-squared = .04) - although within the weak model, the Relationship motivation was the best predictor.



 
>> [Next Page]

Tags: RMT (3)
Posted on October 17, 2005 | Comments (65) | TrackBack (0)


To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.
 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.