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Spurcewerce: Sorry admin - my post is test ... [go]

Oxitteevell: Наша цель – быть полезными людям. Помоги детям инвалидам жить, ведь у них нет того чем наделила природа тебя... делаются ... [go]

sootmeque: TRISH CARON is saying is not meant to be personal? Do you ever ILEANA ... [go]

Hatshepsut: Норвые коллекции мебели из ротакнга! Плетеные кресла, наборы плетеной мебели. Добротная превосходная [b][url=]плетеная мебель[/url][/b]. Также в ассортименте экслюзивные коллекции [b][url=]мебели ... [go]

sauronhole: I just read some rows about gold farmers in game. You'se saying that they ruing gameplay over time. I'm not ... [go]

 

 


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Buying Gold

How many MMO players purchase virtual currency? And how much real money do they usually spend on virtual currency?

In a recent survey (N = 1923), 22% of respondents said that they had purchased virtual currency (referred to here in shorthand as RMT - real money transfer). There was a mild correlation with age (r = .11) and no gender differences. In other words, male and female players were equally likely to purchase virtual currency. A multiple regression revealed that none of the motivations were substantial predictors of RMT likelihood (r-squared = .04) - although within the weak model, the Relationship motivation was the best predictor.



 
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Tags: RMT (3)
Posted on October 17, 2005 | Comments (66) | TrackBack (0)


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