The Gamer Habitat
I started out by asking players how many computers they had in their household on which an MMO was regularly played. Overall, 45% of respondents had more than one computer in their household on which an MMO was regularly played. The gender differences that emerge make sense in the context of earlier data showing that female players are more likely to be playing with someone they know in real life (i.e., romantic partner, children, etc.)
Here is the graph for players who have more than 2 computers in their household on which an MMO is regularly played. Again, we see a gender difference, although this time it is only apparent after the 23-28 age range.
Tags: boundary play (17) , demographics (19) , gamer habitat (1) , gender differences (24) , play is social (27)
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