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Spurcewerce: Sorry admin - my post is test ... [go]

Oxitteevell: Наша цель – быть полезными людям. Помоги детям инвалидам жить, ведь у них нет того чем наделила природа тебя... делаются ... [go]

sootmeque: TRISH CARON is saying is not meant to be personal? Do you ever ILEANA ... [go]

Hatshepsut: Норвые коллекции мебели из ротакнга! Плетеные кресла, наборы плетеной мебели. Добротная превосходная [b][url=]плетеная мебель[/url][/b]. Также в ассортименте экслюзивные коллекции [b][url=]мебели ... [go]

sauronhole: I just read some rows about gold farmers in game. You'se saying that they ruing gameplay over time. I'm not ... [go]

 

 


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Podcast at Revolution G

Check out the following 45-minute podcast (42mb) I did at Revolution G where we discussed a variety of issues related to the psychology and design of MMOs.

Among other things, I talk about how I got started doing this research, the multi-layered reasons for why people play MMOs, and the social architectures of these games, such as how death mechanics can influence community norms. Other podcasts related to MMOs are available at Revolution G's podcast archive.

Your thoughts on the future of MMO design and the social architectures of these environments are most welcome.


Posted on June 30, 2007 | | TrackBack (0)


 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.