Current Issue: Vol. 7-1 (03/09/2009)



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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



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Podcast at Revolution G

Check out the following 45-minute podcast (42mb) I did at Revolution G where we discussed a variety of issues related to the psychology and design of MMOs.

Among other things, I talk about how I got started doing this research, the multi-layered reasons for why people play MMOs, and the social architectures of these games, such as how death mechanics can influence community norms. Other podcasts related to MMOs are available at Revolution G's podcast archive.

Your thoughts on the future of MMO design and the social architectures of these environments are most welcome.

Posted on June 30, 2007 | | TrackBack (0)


Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.