The same pattern is also true for desire for high status within the game. As we've seen elsewhere, younger players are likely to be achievement-oriented. In a recent survey, I focused on issues related to the "hard-core player" mindset. For example, these included questions like:
Across all these questions, younger players were more likely to desire high status. For example, with the questions related to being a powerful player in a class or early access to high-end content, the following graphs show the percentage of players by age group for whom these goals were very important.
By aggregating the questions to create a composite score, the following graph shows the striking age difference in desire to be a hard-core player for both male and female players. The graph also shows that gender differences diminish with age.
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