Current Issue: Vol. 7-1 (03/09/2009)



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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



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Our Virtual Bodies, Ourselves?

Finally, we'll take a look at body type preference and the three main play motivations: achievement, social, and immersion. The graph below shows the average achievement scores for players who preferred each body type. Players who prefer Large and Dark characters are more achievement oriented than players who prefer Lithe and Cute characters. Mapped onto a game like World of Warcraft, this implies a lot about personality differences between Horde and Alliance players (i.e., Taurens and Orcs vs. Night Elves and Gnomes).

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Posted on February 17, 2008 | Comments (28) | TrackBack (0)

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Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.