Current Issue: Vol. 6-1 (2/19/2007)
 
 

 

 

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tony easterbrook: the best games ive played are tomb raider resident evil zelda man hunt condemend criminal origions bio shock haunting grounds ... [go]

tony easterbrook: the younger kids havent played old school dungeons and dragons.where youre mission is to take care of everyone and play ... [go]

ned: OLD SCHOOL REBELS ... [go]

Stabilicious: Personally I chose to go to the Horde after playing alliance toons for 3 years to see just how good ... [go]

Jomps: Suggestion: How does age of players effect behaviourism of the community. Mainly intress would be the k-18 mmorpg environment (age ... [go]

 

 


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Keeping in Touch

While the media tends to portray online gamers as anti-social people, we’ve seen data before showing that most MMO players regularly play the game with someone they know in RL. Thus, we have seen some preliminary evidence that players were using the game environment as a way to maintain relationships.

As opposed to talking to someone over the telephone or chatting over IM, online games allow people separated geographically to work together and collaborate on something. Thus, online games may be used by some players to maintain relationships with friends and family members who don’t live close to them. In this article, we’ll take a look at data on this issue.

Overall, 60% of MMO players use the online game to keep in touch with friends who don’t live close to them. There was a mild decline with age. Younger players were more likely than older players to do so, and there was a small gender difference. Female players were marginally more likely to do so than male players.


 
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