In many games, pets can serve as combat companions or decorative non-combat pets. Here, players of both genders preferred combat-based pets, with only 6% of players of both genders preferring non-combat pets.
Another variation in pets is whether they grow over time (i.e., baby to adult) or whether they are static (i.e., come as adult). Here again, we see a fairly strong preference. Players prefer pets that grow over time even if this means that their pets are weak at first. Only about 8% of players preferred static pets.
Tags: pets (1)
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