Current Issue: Vol. 7-1 (03/09/2009)



Subscribe to the mailing list to receive notification of new surveys and articles.

[more info / unsubscribe]

DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers

Characters and "Main Character"

Asking gamers about many aspects of their gaming highlights the problem of multiple characters. For example, if we asked players about guild affiliation, we would like a yes/no answer from each participant, but what about players who have multiple characters, some of which are in guilds and others not? This is typically dealt with by asking players about their main character. This solution allows each player to provide a yes/no answer, but then the problem is what players mean by a “main character”. If a player has one level 70 character and another has 5 level 30 characters and they both say they have a main character, do they actually mean the same thing? Researchers may then want to define “main character” more strictly by time played this month, highest level character, and so forth. In this article, we'll take a look at different aspects of player's characters, whether they can easily identify a main character, and what rules they use to do so.

On average, players have 8.7 characters on their accounts. As the graph below shows, female players tend to have more characters on their accounts than male players (9.7 vs. 8.3). There does not appear to be a stable age trend.

While this number of characters may suggest that it would be hard for players to have to pick a main character, most players have no problem doing so. Overall, 89% of respondents said that they could readily identify a main character. There was no gender difference, but younger players found this easier to do than older players (96% vs. 85%). This may be linked to a higher achievement motivation among younger players that makes it easier for them to focus on a few characters. We'll see more data later on that supports this.

>> [Next Page]

Posted on October 9, 2008 | Comments (14) | TrackBack (0)

To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.