Current Issue: Vol. 7-1 (03/09/2009)



Subscribe to the mailing list to receive notification of new surveys and articles.

[more info / unsubscribe]

DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers

Data on Player Life-Cycles

Motivation scores across the Achievement, Social, and Immersion factors were also collected from players, so we can take a look at how motivations for playing change over time. First below is the chart of Achievement scores. Throughout the stages, men tend to be more achievement-oriented than women, but for both genders, achievement is most compelling during the Mastery and Burn Out stages. What's interesting about Achievement as a play motivation is that it may directly lead a player to the Burn Out stage (thus both a good and bad thing at the same time). As the chart also shows, players who make it to the Casual stage have let go of their strong Achievement drives. Or in other words, strong Achievement players in Burn Out stages tend to quit instead of stay, and thus the ones who remain in the game (in Casual stage) score lower on Achievement on average.

We see a somewhat similar pattern with the Social scores with some interesting differences. Both men and women actually start out not caring much about socializing. It is only starting from the Mastery stage that both genders care a more about social stuff in the game. Also at this point, there is suddenly a large gender difference in the Social motivation. In contrast with the Achievement motivation, the Social motivation remains somewhat important among players in the Casual stage. This is consistent with the saying that "People start for the game, but they stay for other players".

>> [Next Page]

To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.