An online study exploring the interaction of player
and character identity. Why do some people tend to create characters
similar to themselves, while others seem to create characters wildly
different from who they are in real life? Are characters idealized
versions of the players who play them? And how does personality
influence this interaction between player and character identity?
A qualitative online study of EverQuest that tries
to map out the many different aspects of the game through free-response
answers from EQ players. Includes sections on: appeal of the game,
character creation, in-game dynamics, gender dynamics, relationships,
and comparison with traditional RPG's. This study forms the foundation
for the current ongoing study.
An online study that tries to explore connections
between personality and attraction to particular game genres. Are
there personality traits that distinguish FPS gamers from TBS gamers?
Can we find support for the media portrayal of FPS gamers to be
reclusive and neurotic? Read companion