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              Melee -vs- MagicDoes it bother you when your armor pieces don't match?
 EQ Fan-Faire
 Buying items from E-Bay
 Do you usually smoke cigarettes when you play EQ?
 Do you usually drink alcohol when you play EQ?
 Upgrading computer hardware for EQ
 Upgrading internet connection for EQ
 Do you dream about EQ?
 Looting Dilemma
 Healing Dilemma
 Shield Dilemma
 
 While about half (53.9%, N=1072) of EQ players enjoy 
              the melee and magic system about equally, the magic system seems 
              to be preferred over the melee system. Players who prefer the melee 
              system in EQ are significantly younger (F[2,1072]=6.43, p=.001) 
              than players who enjoy both (Tukey HSD, Mmelee=23.7, Mboth=26.3, 
              p<.001). 
 
 Slightly more than half of EQ players (53.1%, N=1092) 
              are bothered when their armor pieces don't match.   
 Female players are significantly more likely than 
              male players to be bothered by armor pieces that don't match (T[1081]=-2.03, 
              Mmale(919)=3.23, Mfemale(164)=3.44, p=.04). Players who score in the top quartile of Neuroticism 
              are significantly more likely to be bothered by non-matching armor 
              pieces than those players in the bottom quartile (T[418]=-2.97, 
              Mbottom(207)=3.00, Mtop(213)=3.34, p=.003). Players who score in 
              the bottom quartile of Conscientiousness are significantly more 
              likely to be bothered by non-matching armor pieces than those players 
              in the top quartile (T[421]=3.21, Mbottom(206)=3.44, Mtop(217)=3.05, 
              p=.001). We see the same kind of significant difference in Agreeableness 
              (T[406]=-2.97, Mbottom(185)=3.40, Mtop(223)=3.10, p=.02). 
 About 2.6% (N=2459) of EQ players have gone to EQ 
              Fan-Faires. Female players are significantly more likely than male 
              players to go to Fan-Faires (%male(2069)=2.1, %female(365)=5.5, 
              p<.001). Players who have gone to Fan-Faires are significantly 
              older than players who have never gone to Fan-Faires (T[2423]=-3.99, 
              Myes(63)=29.1, Mno(2362)=25.0, p<.001). 
 About 9.7% (N=2461) of EQ players have bought EQ 
              items from E-Bay. Male players are significantly more likely than 
              female players to have bought items from E-Bay (%male(2071)=10.7, 
              %female(365)=6.6%, p=.01). Players who have bought items from E-Bay 
              are significantly older than those who have never bought items from 
              E-Bay (T[2425]=-4.54, Myes(245)=27.4, Mno(2182)=24.8, p<.001). 
 About one-fifth of EQ players smoke cigarettes when 
              they play EQ. Female players are significantly more likely than 
              male players to smoke cigarettes when playing EQ (%male(868)=18.0, 
              %female(133)=30.8, p<.001).  
 Players who usually smoke 
              while playing EQ are significantly older than players who don't 
              usually smoke when playing EQ (T[994]=2.63, Myes(197)=27.4, Mno(799)=25.7, 
              p=.009). 
 About 8.8% (N=1005) of EQ players usually drink 
              alcohol when they play EQ. There are no significant age or gender 
              differences. 
 Almost half (46.6%, N=2461) of EQ players have upgraded 
              their computers specifically for EQ. Female players are significantly 
              more likely to have upgraded their computers for EQ when compared 
              with male players (%male(2068)=44.9%, %female(368)=64.7, p<.001). 
 
 About a third (30.5%, N=2465) of EQ players have 
              upgraded their internet connection specifically for EQ. Female players 
              are significantly more likely than male players to have upgraded 
              their internet connection for EQ (%male(2074)=29.9, %female(367)=38.4, 
              p=.001).  
 
 
 A majority (68.1%, N=1098) of EQ players have dreamed 
              about EQ. Female players are significantly more likely to dream 
              about EQ than male players (%male(924)=58.4, %female(165)=80.6, 
              p<.001). 
 Players who dream about EQ score significantly higher 
              on Neuroticism (T[929]=3.91, Myes(14.2)=14.2, Mno(341)=13.1, p<.001) 
              and Openness (T[929]=2.07, Myes(590)=19.9, Mno(341)=19.5, p=.04) 
              than those players who do not dream about EQ. Most reported dreams usually had to do with:  1) achievement - killing Innoruk, getting an epic 
              weapon  
              I found a bug to let me reach level 40. I was 
                level 10 at the time. [m, 22] Several times I've dreamed of finally finishing 
                this quest armor quest. [m, 24] 2) the ordinary - crossing a zone, killing basic 
              mobs  
              Yup, have had several. From what I remember, it 
                was just the normal playing routine. [m, 15] I have countless dreams set in EQ, just like my 
                roommate, and all of my friends. I have no real details about 
                any of them, other than they always involve me, as in me, not 
                my character, wandering around an EverQuest-looking Earth, doing 
                my usual activities while clearly playing EverQuest. [m, 21] 3) anxiety - chased by a gang of gnolls, getting 
              lost  
              After my first time experiencing one of the massive 
                trains in Guk, I dreamt that I was running thru my workplace with 
                a hundred plus frogloks Stabbing me =) I made it to the break 
                room with 4 hitpoints left! Close call [m, 18] I had a dream that I fell through the ice on a 
                frozen river in Everfrost. The undertow kept pulling me and I 
                couldn't get out, then I woke up. [m, 24] wish i could say i hadn't, it basically went like 
                this ...LOADING, PLEASE WAIT...(the nekkid kind...not the intentional 
                kind) You have entered Lady Vox's Lair Lady Vox slashes you for 
                324 points. Your spell fizzles! (rinse & repeat about 3 times) 
                You have been slain by lady vox, you have lost ALL your levels. 
                Welcome to level 1! [f, 24] 4) sexual themes   
              Not that I can remember. My dreams usually involve 
                scantily clad women, so I guess a wood elf or two isn't out of 
                the question. [m, 24] Mmm woodelves [m, 25] 
 "Your group is alpha looting till 3pp or 
              FS with autosplit off (each member's turn lasts until they have 
              accumulated either 3pp or they get a Fine Steel weapon). It is your 
              turn and on your first loot, you get 3pp and 4gp. Do you say you're 
              done, or continue to loot for a while?" Almost all EQ players (94.1%, N=898) would say that 
              they're turn is over, even though there is no way the other players 
              would know how much money was looted. Players who would continue 
              to loot are significantly younger than players who would say that 
              they're turn is over (T[876]=3.55, Mover(829)=25.2, Mcontinue(49)=21.2, 
              p<.001). Players who would continue to loot score significantly 
              lower on Agreeableness than those players who would say their turn 
              was over (T[701]=3.51, Mover(660)=18.8, Mcontinue(43)=17.3, p<.001). 
 "You are a healer and you are partnered 
              with a tank. Because of a sudden spawn during a battle, the two 
              of you lose control of the situation. Both of you are very low in 
              health and you only have enough mana left for one heal. If you heal 
              the tank, there is a 20% chance that the tank is able to finish 
              the mobs. If you heal yourself, you have a 50% chance of zoning 
              but the tank will die. Do you heal the tank or heal yourself?" Almost all of EQ players (90.8%, N=899) would choose 
              to heal the tank instead of themselves in this situation. Players 
              who would heal themselves are significantly younger than players 
              who would heal the tank (T[877]=2.45, Mtank(797)=25.3, Mself(82)=23.0, 
              p=.01). Players who would heal themselves score significantly 
              lower on Agreeableness than those players who would heal the tank 
              (T[701]=2.09, Mtank(642)=18.7, Mself(61)=18.0, p=.03). 
 "At the end of a GM event, the GM hands 
              you a no-drop shield with 16AC and +10 to your character's primary 
              stat, but it has the word "WIMP" scrawled over it. Assuming 
              your character is low-level and can use a shield, would you use 
              the shield or not?" The majority of EQ players (84.1%, N=899) 
              would use this shield if they had it. Players who would use this 
              shield are significantly older than players who would choose not 
              to use this shield (T[877]=2.08, Myes(740)=25.3, Mno(139)=23.8, 
              p=.04). Players who would use the shield score significantly 
              higher on Conscientiousness (T[701]=2.23, Myes(591)=15.1, Mno(112)=14.4, 
              p=.03) and Extraversion (T[701]=1.99, Myes(591)=112, Mno(112)=14.3, 
              p=.04) than those players who would not use the shield.
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