This survey focused on group formation, group duration, leader emergence, leadership factors and other in-game dynamics. Of 335 responses to this survey, 90% were male, 10% were female.
you usually initiate invitations or are you usually invited by someone?
31 female responses:
16 are usually invited.
3 usually invite.
12 do half/half
a sample of 31 males:
15 are usually invited.
9 usually invite.
7 do half/half
you usually group with the same people or different people? How often do
you group with someone more than once?
31 females, 18 usually group with the same people. Females tend to group
with a smaller number of people.
a sample of 31 males, 8 usually group with the same people. Men tend to
group with a larger number of people.
there a perfect loot order or loot arrangement?
i like alpha with a certain monetary value set before moving on
alpha looting directed by the group leader.
This way if a person
is not following the order the leader can boot them to make
Randomized Loot (typing “/random 100”)
The MOST fair I've encountered has been /random 1 100 but ensuring
that no person walks away with more than one item
/random command is the only real fair way to do it.
In that everyone has a chance to loot the item.
Once you've looted an item, you are out of all special loots until
all else have one. In my
guild format though often the loot will go to who needs it and will use
it. If there is more than
one person who fits this criteria, those few will random for it.
After those that need one each get one, then the others will be
able to get one to sell/trade to other players.
grab whatever, and if someone needs something, then give it to them...
this is great as long as nobody is greedy.
loot (take whatever you need, just don't get greedy) on normal
mobs is my favorite. When we have a special spawn to kill, we usually /random for it.
loot works best when there's nothing special being fought.
If something with good loot is being fought, then random looting
is best. If something REALLY big is being fought, then I would prefer
the merit system or randomization.
most looting, Free For All with the rule of don't be greedy seems
best. Random on the
good things is also a nice idea.
Alpha loot and the
like involve someone keeping track of whose turn it is, and I
have yet to meet someone who can do that well for extended periods
often are you the leader of a group?
the 31 female responses:
6 usually lead
4 do it 50% of the times
21 seldom lead
a sample of 31 males:
10 usually lead
9 do it 50% of the times
12 seldom lead
you feel that a particular class or kind of character usually leads the
are the best leaders.
feel that tank types who will be pullers tend to have a better overview
of how a battle should go, and, unless someone else has a lot of experience
in the area where we are hunting, I look to them to lead.
the oldest (in group time), or the highest level, but normally someone
steps up and announces he will lead, because he/she
is in for a long playing session anyway.
just the most experienced
No in-game factors
are usually based on the personality of the real person behind the keyboard...I
am a very open, vocal person, therefor, I usually initiate a group and
just start inviting the people to join me when we all meet up.
it is the person behind the character, I play a monk, rogue, druid, cleric,
bard, SK, enchanter and have played them all to 50, and I have always
lead the group.
usually a personality type. The
person willing to type a lot, keep communication up and with the knowledge
of the game to who what is safe and not safe for the group.
/ Spontaneous (Back
goal-oriented is your EQ adventuring, or do you prefer to be spontaneous
when you play?
31 women, 6 are usually goal-oriented
a sample of 31 men, 10 are usually goal-oriented.
of Goal-Driven Answers:
want to level, I care about nothing else.
All my RL friends are 15+ levels
higher than me. I want to catch up so I can hunt with them.
set goals. like what items by which lvl. i group my goals by 5 lvls.
usually log on with some form of gaol (such as get 1 bub of exp in 2 hours)
but I usally just log on and whatever happens happens.
of Non-Goal-Driven Answers:
usually want to have a good time and enjoy playing rather than worry about
items and levels.
is the way to go for me. If
we decide to hunt in Unrest then we hop on the boat.
spontaneous and I help my friends when they need me !
respondents seemed to agree that melee classes tend to be the leaders of
the group, citing in-game reasons such as they are ones who initiate
combat, who are at the fore-front of combat and usually the ones who pull
mobs. A smaller number of respondents, on the other hand, argue that these
in-game factors don’t matter and that it is the player’s personality
that matters in the end. Since most people observe that melee classes tend
to lead, we are left with two kinds of answers. Either melee classes
usually lead because in-game factors facilitate these classes into
becoming leaders regardless of player personality, or because certain
player personalities prefer to be a melee class and drift towards
leadership positions in the game.
that many out-game female stereotypes carry into the game, we might be
tempted to opt for the latter option. For example, we notice that female
players, when compared with male players, are less likely to start a
group, are less likely to lead a group, but tend to group more often with
a smaller circle of friends. But this is not convincing evidence because
we also know that most female players tend to play female characters in
the game, so it may not be an out-game factor.
the other hand, we know from the Meta-Character survey that different
characters do indeed promote different kinds of personalities. It would
make sense that melee types are more vocal and aggressive in the game
because the game necessitates them being at the fore-front of every
some respondents give evidence that personality does matter. For example:
am usually invited by people, because I don't really want to be in charge
of a group, I don't want to let people down
am usually invited because I do not want the responsibility of being a
leader in this game
come to a point where we are forced to admit that both must influence the
outcome of leadership emergence – that certain personalities tend to be
leaders, and that melee classes also tend to be leaders. We expect that
both influence the likelihood that a character becomes the leader of a
group, but that neither is necessary. One respondent’s answer makes this
Prefer others invite. I am a manager at work, and like to relax while I play. Sometimes when its not coming together I take initiative but prefer not to in game.