This survey contained questions that asked respondents to compare EQ to a traditional Paper-and-Pencil (PnP) RPG, and asked whether EQ was role-playing.
–vs- PnP RPG’s (Back
do you enjoy more of, those RPG’s or EQ? Why?
there something about EQ that makes it better than role-playing with real
RPG’s are better
More realistic interactions
and paper by far! EQ is just a slow, medieval version of quake with a chatroom
added. In REAL RPG's, you
get to interact and play a role.
There aren't level 40 bartenders and you don't suddenly get attacked
by ancient red dragons that hit you through walls at first level. [m,
EQ is nice, but lacks the face-to-face social interactions with
friends. I only play EQ,
since it is available at 3am, when I feel like playing sometimes :) [m,
was more fun. I was actually sitting next to my friends in real life. [m,
EQ has no real plot
not in the least.. you can roleplay and you can do quests but i dont think it
has a deep enough underlying story or enough deep quests to make the game
viable as an RPG... i mean yeah yer killing Inoruuk the god of fear (or
hate?) but why? are you evil but killing him anyway?
just not enough in depth stuff [m, 20]
the lack of any persistant change in the world as a result of the
PCs actions make them lose this feel. Ridding
the town of the evil menace does not make you a hero, or anything, since
the evil menace will re-spawn in 15 minutes, anyway. [m, 28]
EQ is repetitious and static
eq is an eternal search for exp and equipment... no computer game yet
developed has been able to avoid the repitions trap... The whole thing
is mob spawns kill mob get exp rinse repeat... roleplaying has to be independent
of the game engine in eq to work... it must be done away from npcs and
mobs and most other players!! [m,
is static. The actions of
the player are basically irrelevant, and the only way to reflect the growth
of the character are in level and loot, which means that traditional adventuring
is vastly different. [m,
More intense interactions
provides you with a greater outlet (visual, auditory to some degree, etc)
for RP'ing...you can 'see' yourself doing things, you can see clothing
changes, etc. So from a purely
sense standpoint, its perhaps more immersive.
BUT, a pen and paper RPG really provides a sense of freedom of
action that EQ (or any other current MMORPG) can't touch.
Immersion is lost struggling to find the correct words to trigger
a quest, or waiting on an orc camp to respawn.
It is difficult to feel you've truly changed the world in EQ, as
you can in an RPG. And yes, I realize I didn't actually answer one way or another
<g>. [m, 27]
different. I have fonder memories of tabletop games than I do of EQ characters
because of the face-to-face, human element. EQ is tremendously addictive
but there's less ownership. The experience of a tabletop game is stronger
because you share the experience with 5-6 other people and often these
are your closest friends. With EQ there is still that element of watching
a movie, the plot and charaters will ultimately be determined by Verant
or some other company. [m, 25]
by far. I love the feeling
of being with friends (that I know) and sitting around talking, playing,
sometimes arguing, but not to the point of fighting, and just having a
good time. Some of my fondest
memories were of all of us in my basement playing some type of RPG and
having fun. [m, 22]
EQ, as I lack any tabletop games.
But overall, table top games will always win.
Its so much easier to get into the game, when every one can see
one another. And when you
have the close friendship that most pen and paper folsk develope, you
feell no constraints in your actions. In EQ you have no idea who your dealing with.
I generally dont alter my behavior, but if the person at the other
end of the line is actually a 13 year old child, then I think your behavior
would be different if you knew. in some ways thats an advantage, as it frees you from any preconcieved
notions. But its just not
as close and friendly as pen and paper [m, 26]
Imagination and Creativity
love Everquest, but I still miss rolling the pretty dice I picked out
carefully from the book store. Also
with D&D, I could use more imagination and be more myself....where
in everquest I can only do so much.
top RPGs engage your imagination more. [m, 28]
paper RPGs. The world is far for dynamic, and character development is
far more centered around storytelling rather than gaining items or experience.
Not to mention hanging out with friends in reality is always more preferable
than typing at them. [m, 23]
EQ is better
like EQ better because it gives you an opportunity to playact without
being self-conscious and to meet even more people. [f, 32]
the anonomity, you can be out of character and not worry if people thing
your wierd later [m, 19]
by far. Simply because the
computer takes care of the tedious details (such as determining random
effects) and allows you to concentrate on gameplay. [m, 30]
think EQ captures the best parts of these games, while eliiminating some
of the most annoying. Definately,
the never ending adventure, excitement, and quests in an ever-changing
world are great. Also, they
eliminated (or automated) the INCREDIBLEY annoying minutiae details from
games like D&D. Roll
the 16 sided die twice to see if you were poisoned, roll the 18 sided
die 3 times for disease, like I'm going to remember all that.
All I have to remember in EQ is the percentage probabilities that
something will happen. [m, 21]
I can get on and play EQ whenever I want. With paper games, you
have to deal with setting times, getting together to play, etc.
And pictures =) [f, 21]
to do at anytime (Not having to schedule a day where everyone can get
together) [m, 29]
enjoy EQ more cause I get to interact with all sorts of people I have
never met, and that creates a kind of sense of adventure. [m, 14]
You cant roleplay with 2500 people at a time, and run around doing it,
on 3 continents. EQ comes closer to the 'real' world, in a roleplaying environment.
Less baggage than RPG’s
hate to admit this, but for now (my moods and preferences change often)
I prefer EQ. The reasons
.. hrm .. I can play EQ whenever
I want to. If there is someone
that I don't want to play with, it is MUCH easier to shrug someone off
in the virtual-world than it is in RL.
The game hasn't fizzled (died out) in over a year .. most games
that I play (unless they suck) die in a few months.
(These short lived games are *excellent*, but again, they are short
lived) [m, 22]
can always type \ignore.
Bad players ruined many of my real life RPGs. [m, 28]
The visual aspect is a large part of it for me.
The fact that it is real time, that it continues when I'm asleep
is a huge factor for me too. Also
all the people is a large reason I enjoy it much more too. [m, 21]
Comparison Discussion (Back
respondent claimed that EQ was a good example of bad role-playing:
gameplay seriously reminds me of any number of badly run traditional RPG
campaigns I have been subjected to.
There is little sense of continuity.
Long periods of boredom punctuated by short intense spurts of activity
which as often as not seem random and excessively punishing, leaving the
player feeling frustrated and confused, as opposed to triumphant and empowered.
Meaningful events to the world itself usually cast the player in
more of a spectator role as opposed to a participation role.
In other words, take every treatise on how _not_ to run a campaign
in FtF roleplaying, and you can easily find examples of that type of mechanism
in EQ. [m, 35]
in a large sense, he is right and most gamers who have participated in PnP
RPG’s would agree with him that the game mechanics forces this onto the
game. But as some respondents point out, EQ is what you make of it. You
can choose to hack things up or you can choose to do all the other stuff
that is possible in the world. The true anonymity that EQ offers does
allow role-playing to become untethered to realities. The world is also
independent of each character which is both appealing and unappealing. It
is appealing because it allows the world to have a life on its own, but
this necessitates that some players feel as if their actions have no real
effect on the world. Killing gods do not impact the game at all. Perhaps
the game developers are trying to make a philosophical statement.