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Most Important Aspect Of Game

Female players are more likely than male players to choose “Making Friends” as the most important aspect of the game. 50% of female players (N=385) chose it as the most important aspect, compared with 32% of male players (N=2459).

As the following graph shows, most players have made some good friends online.

These findings underscore the importance of thinking of MMORPGs as an environment where relationships form and social networks are created, rather than just a hack-and-slash playground.

This also goes along well with the finding in “Facets” that the desire to form relationships online, as opposed to other factors (such as achievement, or role-play), is the best predictor of attachment to a game, as measured by hours played per week.

Posted on January 1, 2003 | Comments (5) | TrackBack (0)


As with nearly all of the research findings I see here, I'd love to get a chance to read about the difference in answers among age within a specific gender. Older males compared to younger males, older males compared to younger females, older males compared to older females; it's always been fascinating to witness the difference in attitude among both age and gender.

Posted by: Ken Grimes on January 10, 2003 5:28 PM

I am male, 15, and I would just like to go along with the earlier comment about the comparison of friends to age and gender. Yes, it does seem very interesting how certain people can make friends and others might have trouble. I myself almost make a new friend every week. Sometimes, I can't help it; I just like to do things and other people like it too(nothing too bad, mind you ;p). Anyway, I hope this goes along with the previous comment.

P.S. Only go to my site if you like random nonsense and a little of EQness. Enjoy :p.

Posted by: Alex Gibas on January 13, 2003 7:20 PM

I also enjoy the escape, fantasy, as well as the ability to interject my daily stress into the game,
therefore allowing my inner child to come out.. and play so to speak. However, I do find
a LOT of children within the game as well.. contrary to your beliefs on the pole.. if people
took the time to actually "Speak" to one another.. you may actually find there are quiet a
few more children within the game.. that parents sign up.. to play. ;-) As within the last
couple of days.. I ran into the "Suggested server" and there were at least 20 kids.. 16 and under.
Then.. the following day .. not by my asking.. them volunteering.. there were .. 11, 13, and 14 ..
the next 3 ppl i helped.. lol. Prior to that.. the day previous.. 4 kids.. hit me .. all friends..
all 13 and 14.. voice chat.. great kids.. but.. all children.. nbd, but .. just saying.. ;)

So, yes.. I do destress with the "Game" but.. I don't continually "Quest" I do stop to say
"hello" and "Thanks" .. perhaps not a bad idea for others to do as well.. just a suggestion
when playing with others.. be nice.. even in a World of Warcraft.. Or.. how can you destress?

Wow, F.. 23

Posted by: imafklol on February 28, 2008 5:54 PM

Very Interesting post! Thank you for such interesting resource!
PS: Sorry for my bad english, I'v just started to learn this language ;)
See you!
Your, Raiul Baztepo

Posted by: RaiulBaztepo on March 31, 2009 11:26 AM

I've been doing some research on video game addictions and many common myths are about anti-social behavior and the idea that the point of games is to kill and win. Thanks for showing that it is quite a social behavior.

I am part of a group of friends from my school who do play video games frequently together. Instead of the rank based goals we do quite a bit of private matches with messed up settings like headshots only or play variants like speed demons (halo 3). This is quite a good booster of skill but also it is a great way to interact with friends when we cant bee all together

Posted by: Will Mahoney on November 10, 2009 10:33 AM
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