And finally, here are the brief descriptions from the 5 factors taken from the Facets
Relationship: This factor measures the desire to develop meaningful relationships with other players in the game - usually in the form of a supportive friendship.
Immersion: This factor measures the desire to become immersed in a make-believe construct and to role-play different characters.
Grief: This factor measures the desire to objectify and use other players for one's own gains.
Achievement: This factor measures the desire to become powerful within the construct of a game and correlates with a desire to accumulate weapons or symbols of power.
Group / Lead: This factor measures the gregariousness of a player, and correlates with a desire to achieve group success as well as a desire to lead these groups.
Hello, I am a student of Psychology and I was very interested in the personality assessment created by Edward Murray that you have written about in your article. I tried to search the net, but I found little. Can you please suggest me some links where I may learn more about Murray's model?
Thank you very much.