Current Issue: Vol. 7-1 (03/09/2009)



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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



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Revised Motivations Framework

More recent data on player motivations is available here.

A model of player motivations based on empirical data was first attempted in the Facets study. While it was clear that different players derived satisfaction in very different ways (for example, gender differences), it wasn't clear what those different elements were or how they should be grouped, assessed or related to other aspects of game-play.

A list of possible reasons players might be motivated was generated based on existing models, such as Bartle's Types, or anecdotal information from previous surveys. Respondents then rated their agreement to each of these statements. A factor analysis was then performed on this data to separate the statements into clusters where items within each cluster were as highly correlated as possible while clusters themselves were as uncorrelated as possible.

This methodology achieved three goals:

1) Ensure that components of each motivation are indeed related.
2) Ensure that different motivations are indeed different.
3) Provide a way to assess these motivations.

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Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.