Current Issue: Vol. 7-1 (03/09/2009)
 
 

 

 

Subscribe to the mailing list to receive notification of new surveys and articles.


[more info / unsubscribe]
 

Ladyguajo: This is an sample ... [go]

rigmaneigeval: great way to earn money by doing what you love. You don't have to be a professional writer to complete ... [go]

rigmaneigeval: great way to earn money by doing what you love. You don't have to be a professional writer to complete ... [go]

raitteevini: Hello, Can you help me to find the good dating sites. Only popular real links on dating sites. Thx. raitteevini ... [go]

raitteevini: Your welcome everyone, Please, give me some links on the best dating sites. Need some links on dating portals. With ... [go]

 

 


L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers
 
 

Revised Motivations Framework

More recent data on player motivations is available here.

A model of player motivations based on empirical data was first attempted in the Facets study. While it was clear that different players derived satisfaction in very different ways (for example, gender differences), it wasn’t clear what those different elements were or how they should be grouped, assessed or related to other aspects of game-play.

A list of possible reasons players might be motivated was generated based on existing models, such as Bartle’s Types, or anecdotal information from previous surveys. Respondents then rated their agreement to each of these statements. A factor analysis was then performed on this data to separate the statements into clusters where items within each cluster were as highly correlated as possible while clusters themselves were as uncorrelated as possible.

This methodology achieved three goals:

1) Ensure that components of each motivation are indeed related.
2) Ensure that different motivations are indeed different.
3) Provide a way to assess these motivations.

 
>> [Next Page]



To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.
 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.