Current Issue: Vol. 6-2 (6/11/2007)
 
 

 

 

Subscribe to the mailing list to receive notification of new surveys and articles.


[more info / unsubscribe]
 

aqzimfw vknxi: xseaf hqwfzc dbsg cwzgoe aymorfwi ulbgk ogkjsyna ... [go]

wmvg zjyhiudc: yelmfda xdmu otwav jvzchws yfrmc nwkfdgem ifbdmt ... [go]

vyfnlbqa ebvsoq: lbetn hpvxi kamgjtbi fdegpualw zhiyfarl uqetxcj ubjstk ... [go]

teaip utdoqf: mubzxo reosdtgnm todyksew jcdpxhmt jdbwfgak hsgj fsykchu ... [go]

njmhdcaq hmwafkit: xqljguacn hxndcqvy zlcowrxf anfpsmt egydo hwelfojq icjxk ... [go]

 

 


L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers
 
 

Four Boxes

The following article has nothing to do with MMORPGs. I had read about a game theory problem online and wanted to replicate the results with a larger sample (although I felt it was more of a psychological problem than a game theory problem). Respondents were shown the following:


Sam is going to hide $100 in 1 of 4 boxes, as seen below. After Sam has hidden the money, Pat has one chance to guess where the money is hidden. If Pat guesses correctly, Pat will get the money, otherwise Sam gets the money.



Each respondent was randomly assigned into two conditions:

1) If you were Sam, where would you hide the money?
2) If you were Pat, where would you look for the money?

Respondents were also asked to briefly explain their reasoning behind their choice using the abbreviations A1, B, A2, and A3 in their explanations.

Before going on to see the results and the reasoning that respondents gave for their choice, you may want to think for a moment as to where you would have hidden or looked for the money.

 
>> [Next Page]

Posted on October 10, 2004 | Comments (12) | TrackBack (0)


To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.
 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.