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The Prince and The Pauper: The Transaction of Virtual and Real-Life Capital

But players who support these transactions point out that the goal of games is to have fun, and that the separation of fantasy from reality should take second seat to this essence of games - that they should be fun.

I have made it a habit of buying game-currency for real money, either from EBay or from (IGE). The reason for this is that making money in the game is a very slow and tedious process, and in DAoC requires you to level up a crafter for the sole purpose of turning unusable loot into raw material, and then into trinkets that can be sold. I think the best part of the game (DAoC) is Realm vs. Realm, and I don't like to spend more time in PvE than I have to. I don't like farming much, and even though I leveled up a crafter to be my trinketer, I spend $25 at IGE and can go back to enjoying the game (RvR, looking for the perfect item to buy, play with armor dyes etc) rather than spend countless hours 'working' (i.e. farming)... [DAOC, M, 29]

I can see where buying virtual items outside of game can be a problem to a game's economy, but I can also see where (especially if the economy is already screwed beyond what the publisher/developers can ever fix) buying virtual game goods is a blessing to some gamers. Like for me. EverQuest requires far too much time in order to progress in game (items/levels). I simply do not have that time. I play 15 hours max a week right now, and that is not enough to ever get me out of middle game to end game without wearing newbie quest gear still! For $15 bucks I can buy enough platinum that I've decent mid-level items that will help my char progress. $30 bucks and I've what I need to do great damage and really start moving ahead faster for my limited time. [EQ, F, 35]

I've bought 120kpp in EverQuest. It definitely enhanced the gameplay. Instead of having to go farm all that plat (which would have taken a long time since I wasn't SolRo flagged or anything), I could go have fun. [DAOC, F, 17]

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Posted on October 10, 2004 | Comments (12) | TrackBack (0)

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