A Model of Player Motivations
In his book, Designing Virtual Worlds (2004), Bartle critiqued an earlier model of player motivations also derived from factor analyses. Here I present and respond to some of those critiques.
1) The motivations suggested by the survey are implicit in the questions. While that is true, the survey doesn't implicitly presume a grouping of statements and that was the more important goal of the survey - to understand what statements did correlate to form a "subcomponent" rather than simply assuming such. For example, we found that socializing and role-playing are independent constructs.
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