Current Issue: Vol. 6-2 (6/11/2007)
 
 

 

 

Subscribe to the mailing list to receive notification of new surveys and articles.


[more info / unsubscribe]
 

Erin Hoffman: Interesting, Nick. Certainly was a point of interest for us at GoPets, which is entirely centered around pet caretaking. Something ... [go]

Tyn: I started off playing Star Wars Galaxies, which whilst not overly harsh for non-jedi's in terms of death penalties did ... [go]

cs: Damn, sounds like playing EQ back in the day was a blast. But seriously -- you should have researched Eve ... [go]

HAzzardous: Yesh its Difficult, Ive got a 70 NE Rogue Female lol. And a 63 Troll Shaman, one on a Pve ... [go]

dumbblonde: My all time favorite guild name: She said she was lvl 18 ... [go]

 

 


L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers
 
 

In Their Own Words: Unique Components

There were a handful of responses that were unique and did not clearly fit into the components mentioned.

The Nurturance Motivation

There is a specific genre of Asian video games that focus on nurturance - raising a pet / plant / son / daughter. We seldom see that theme in Western games, but it’s clear that it’s a powerful motivator for players.

Pets. I won't play a game if I can't tame fun creatures and I can level THEM up, not just me. that's why I play both Ultima Online as well as World of Warcraft. I tried City of Heroes and didn't like it. Tried Final Fantasy but it took too long to get a fun creature (that I couldn't even KEEP!!) [UO, F, 23]

Making a Difference

Some of the narratives were incredibly intriguing because they express how MMORPGs are fulfilling an important function in the lives of people who play them. For example, the following narrative illustrates how the online environment provides a space where people who want to make a difference can do so.

I enjoy the opportunity to make a difference in the world. Having been a teacher for almost 4 decades, I'm used to the helping role and also the leading role. I was president of my 'union' 3 different times and negotiated at least 10 contracts. I've chaired uncounted committees, written curriculum, and I still do staff development, training teachers to work with novices and novices to improve their teaching skills. Now that I'm retired I find that being a guild officer and now a guild leader of a major raiding guild gives me purpose in the game, and to an extent even in the real world. I'm not a game-strategist or an uberraid leader; I delegate those jobs to officers more skilled than I. But I'm a strong organizer, I have ' leadership' skills, I know how to implement, cajole, discipline, etc etc etc. And because I believe strongly in a collaborative model rather than a coercive or dictatorial style, I am running the guild in the same way. [EQ, F, 61]

 
>> [Next Page]

Posted on March 13, 2005 | Comments (0) | TrackBack (0)


To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.
 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.