The Protocols of Role-PlayingDevelop Character Over Time As we've seen, static and inflexible characters are frowned upon largely because they suggest a lack of imagination or a resistance to interact with other players. A bad roleplayer tends to be stuck with only a few ideas (e.g. kill x-race on sight), have either stereotypical characters (e.g. Elminster wannabe mage) or wild ideas (I was brought up by a race that kills my own race on sight) and often struggles with thee/thou because 'that is part of roleplaying'. The character will remain the same even after 'life-changing events' and during roleplaying sessions with others they try to make their character the Hero or force things on other characters (e.g. when in a barfight 'I cast a spell and everyone falls on the ground writhing in pain'). [WoW, F, 31]
On the other hand, good role-playing allows for character development. In other words, these characters are open to interacting with other characters and changing because of significant interactions. Good role playing involves the creation of a whole character, the ability to allow others to influence that character through relationships and interaction, and the character's growth and development. [EQ, F, 53]
Good roleplayer: is able to adapt to a situation and to make the character evolve throughout the time, gives the character the opportunity to learn and change his/her mind (with reasons to do so). [SWG, F, 29] A corollary of this is that good role-players develop relationships to make these character developments visible to others and to create the potential for these developments. After all, no one knows you have changed (or can provide a context for you to change) unless they have known you for a while. Develops in-game relationships with other characters, from romance and friendship to rivalry and feuds. Really good role players allow these relationships to grow and change over time. [DAoC, M, 45]
Good role playing involves the creation of a whole character, the ability to allow others to influence that character through relationships and interaction, and the character's growth and development. [EQ, F, 53]
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