Current Issue: Vol. 7-1 (03/09/2009)



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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



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The Demographics of Game Choices

Another kind of choice that has less often been made explicit in MMOs is choosing a source of power. For example, a pet could be magic-based (e.g., elemental), nature-based (e.g., wolf), or technology-based (e.g., mechanical droid). Demographic differences with these three hypothetical choices were interesting.

Male players were about 3 to 4 times more likely to prefer a technology source than female players, and female players were about twice as likely to prefer a nature source as male players. Preference for a magical was roughly comparable between male and female players. There was also an interesting age trend among the male players. Preference for technological sources decreased as a function of age.

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Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.