Current Issue: Vol. 7-1 (03/09/2009)
 
 

 

 

Subscribe to the mailing list to receive notification of new surveys and articles.


[more info / unsubscribe]
 

DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]

 

 


L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers
 
 

Our Virtual Bodies, Ourselves?

What do our virtual bodies say about us? More importantly, are certain people more likely to choose a particular kind of body type in the virtual world? In this article, we'll take a look at character height, attractiveness, and body types.

Let's start with character height. It's probably not surprising that when people can choose their height that they choose to be a little taller than average. This was marginally more so for men than for women. In the survey, I also asked players to self-report their actual height. To minimize players actively thinking about these two issues together, the two questions were asked a couple of pages apart and in the demographics and character body type sections respectively. What was interesting was that character height and actual height were positively correlated (r = .10 for women and .15 for men). In other words, people who pick tall characters tend to be taller in real life as well. While it appears that most people prefer to have taller characters in virtual worlds, the data shows that virtual height tends to mirror actual height (rather than compensating for being short in real life).


 
>> [Next Page]

Posted on February 17, 2008 | Comments (28) | TrackBack (0)


To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.
 

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.