Current Issue: Vol. 7-1 (03/09/2009)



Subscribe to the mailing list to receive notification of new surveys and articles.

[more info / unsubscribe]

DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers

Social Architectures in MMOs

Information Databases

While it is true that early games (such as UO and EQ) had third-party database or information sites as well, these pale in comparison to websites such as Thottbot or WowWiki and add-ons such as Quest Helper. For example, the precise drop rates of items, the wandering range of mobs, and tools that calculate optimal sequence of quest completion based on geographical distance are all now available in World of Warcraft.

Databases Discourage In-Game Interaction

It is easy to assume that third-party databases are an information source and thus add to any existing social system. The things that these databases take away from social systems may be less obvious, but by providing a centralized information source, these databases removed the primary method for information gathering before--by interacting with other human players.

There weren't places on line you could go to get all the answers, you had to ask other players. There was a lot more give and take. [M, 29]

I much preferred the early days of MMOs when all the information you ever needed wasn't available on a website. It meant players actually worked together, spoke and chatted lots in the general channels about things directly related to the game and helped each other with quests. [F, 38]

As other players noted more explicitly, these queries could have led to friendships forming.

It does affect the number of relationships formed in-game. Without it, the player offering help will probably have to explain things to the one asking for it, but with it he'll just give a link. [M, 20]

If people were more willing to answer questions, it would be a great conversation starter and there would be more friendships forming. [F, 26]

>> [Next Page]

To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.