Current Issue: Vol. 7-1 (03/09/2009)



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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



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The Demographics of Role-Playing


I then wanted to get a better sense of how regularly players role-played. After all, it could be the case that many players have created background stories for their characters, but very few actually role-play regularly. Overall, about 20% of players indicated that they role-played at least once a week in an MMORPG. We see a negligible gender difference in the response to this question, but a very mild age trend emerges. The likelihood of regular role-playing increases slightly with age (r = .08).

About 28% of players indicated that they belong to role-playing oriented guilds. There were no significant gender differences, but again we see the dampened response rate in the 12-17 age group that we've observed throughout this data set.

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