Current Issue: Vol. 7-1 (03/09/2009)



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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



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Game Choices

In a three-part division of magic, nature, and technology, it was interesting to see almost an even split among the three. Women more strongly preferred the nature tribe while men more strongly preferred the technology tribe. The magic tribe came out even by gender.

In a hypothetical game where you could either be the vampire or the vampire hunter, the majority of players chose to be vampires, but women were more interested in being vampires while men were more interested in being the vampire hunters.

In a game that allowed a warrior role, a merchant role, and a spy role, respondents preferred to be spies, warriors, and merchants, in that order. Men were about twice as interested as being warriors while women were more interested in the non-direct combat roles.

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Posted on October 9, 2008 | Comments (16) | TrackBack (0)

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Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.