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The Daedalus
Project is an ongoing study of MMORPG players.
MMORPGs (an acronym for Massively-Multiplayer Online Role-Playing
Games) are a video game genre that allow thousands of people
to interact, compete, and collaborate in an online virtual environment.
Over the past 6 years, more than 40,000 MMORPG players have
participated in the project.
Selected Online Articles:
Life
as a Guild Leader: A collection of pain-points and lessons
learned from players who are or have been guild leaders in online
games.
The
Trouble with "Addiction":
What's left out of the media paranoia on MMO "addiction"?
Selected Published Articles:
Yee, N. (2006). Motivations of Play in Online
Games. CyberPsychology and Behavior, 9, 772-775. PDF
Yee, N. (2006). The Demographics,
Motivations and Derived Experiences of Users of Massively-Multiuser
Online Graphical Environments. PRESENCE:
Teleoperators and Virtual Environments, 15, 309-329. PDF
Yee, N. (2006). The Labor
of Fun: How Video Games Blur the Boundaries of Work and Play. Games
and Culture , 1, 68-71. PDF
Yee, N. (2006). The Psychology of MMORPGs:
Emotional Investment, Motivations, Relationship Formation,
and Problematic Usage. In R. Schroeder & A. Axelsson
(Eds.), Avatars at Work and Play: Collaboration and Interaction
in Shared Virtual Environments
(pp. 187-207). London: Springer-Verlag. PDF
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