Project was an online survey of MMORPG players. It is currently now in hibernation, but the archives are still available.
MMORPGs (an acronym for Massively-Multiplayer Online Role-Playing
Games) are a video game genre that allow thousands of people
to interact, compete, and collaborate in an online virtual environment.
Between 2002 and 2009, more than 40,000 MMORPG players participated in the project.
Selected Online Articles:
Exploring superstitions in MMOs and how they develop.
Architectures in Virtual Worlds:
How do the rules in virtual worlds encourage certain social behaviors?
Selected Published Articles:
Yee, N. (2008). Maps of Digital Desires: Exploring
the Topography of Gender and Play in Online Games. In Kafai,
Y., Heeter, C., Denner, J., & Sun, J. (Eds.), Beyond
Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (pp.
83-96). Cambridge, MA: MIT Press. PDF
Yee, N. (2006). Motivations of Play in Online
Games. CyberPsychology and Behavior, 9, 772-775. PDF
Yee, N. (2006). The Demographics,
Motivations and Derived Experiences of Users of Massively-Multiuser
Online Graphical Environments. PRESENCE:
Teleoperators and Virtual Environments, 15, 309-329. PDF
Yee, N. (2006). The Labor
of Fun: How Video Games Blur the Boundaries of Work and Play. Games
and Culture , 1, 68-71. PDF