I'm a research scientist at the Palo Alto Research Center. I do research in online games and immersive virtual reality.

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The Daedalus Project is an ongoing study of MMORPG players. MMORPGs (an acronym for Massively-Multiplayer Online Role-Playing Games) are a video game genre that allow thousands of people to interact, compete, and collaborate in an online virtual environment. Over the past 6 years, more than 40,000 MMORPG players have participated in the project.

Selected Online Articles:

Life as a Guild Leader: A collection of pain-points and lessons learned from players who are or have been guild leaders in online games.

The Trouble with "Addiction": What's left out of the media paranoia on MMO "addiction"?

Selected Published Articles:

Yee, N. (2006). Motivations of Play in Online Games. CyberPsychology and Behavior, 9, 772-775. PDF

Yee, N. (2006). The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309-329. PDF

Yee, N. (2006). The Labor of Fun: How Video Games Blur the Boundaries of Work and Play. Games and Culture , 1, 68-71. PDF

Yee, N. (2006). The Psychology of MMORPGs: Emotional Investment, Motivations, Relationship Formation, and Problematic Usage. In R. Schroeder & A. Axelsson (Eds.), Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments (pp. 187-207). London: Springer-Verlag. PDF

 

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