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At Stanford's Virtual Human
Interaction Lab, I work with Jeremy Bailenson in using
immersive virtual reality (VR) as a platform for conducting
experiments in social interaction and self-representation.
In particular, we are interested in exploring how to break
the rules of physical social interaction to enhance interactions
in virtual environments.
Selected Journal Articles:
Yee, N. & Bailenson, J.N. (2007). The Proteus
Effect: The Effect of Transformed Self-Representation on Behavior. Human
Communication Research, 33, 271-290. PDF
Bailenson, J.N., Iyengar, S., Yee, N., & Collins,
N. (in press). Facial Similarity between Voters and Candidates
Causes Influence. Public Opinion Quarterly. PDF
Yee, N., Bailenson, J.N., Urbanek, M., Chang,
F., Merget, D. (2007). The Unbearable Likeness of Being Digital:
The Persistence of Nonverbal Social Norms in Online Virtual Environments. The
Journal of CyberPsychology and Behavior, 10, 115-121. PDF
Bailenson,
J. N. & Yee, N. (2005).
Digital Chameleons: Automatic assimilation of nonverbal gestures
in immersive virtual environments. Psychological Science,
16, 814-819. PDF
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