|  | The PlayOn Group is
                a research group at the Palo Alto Research Center (PARC) that
                explores the social dynamics of Massively-Multiplayer Online
                Role-Playing Games (MMORPGs). The original PlayOn blog content (circa 2005) can be found at this archive. The current blog is based on findings from a newer study that began in spring of 2010.
 
 Selected Published Articles:  Yee., N., Ducheneaut, N., Nelson, L. (2012). Online Gaming Motivations Scale: Development and Validation. Proceedings of CHI 2012, 2803-2806. PDF Yee, N., Ducheneaut, N., Shiao, H.T., Nelson, L. (2012). Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics. Proceedings of CHI 2012, 2811-2814. PDF Yee, N., Ellis, J., & Ducheneaut, N. (2009). The Tyranny of Embodiment. Artifact, 2, 1-6. PDF Ducheneaut, N., Yee, N., Nickell, E., Moore,
                R. (2007). The life and death of online gaming communities: a
                look at guilds in World of Warcraft. CHI 2007 Proceedings,
                839-848. PDF [Best
                Paper Nominee]  Ducheneaut, N., Yee, N., Nickell, E., and Moore,
                  R.J. (2006). "Alone Together? Exploring the Social Dynamics
                  of Massively Multiplayer Games." In conference proceedings on
                  human factors in computing systems CHI 2006, pp.407-416.
                  April 22-27, Montreal, PQ, Canada. PDF [Best
                  Paper Nominee]  Ducheneaut, N., Yee, N., Nickell, E., Moore,
                R. (2006). Building an MMO with Mass Appeal: A Look at Gameplay
                in World of Warcraft. Games and Culture, 1, 281-317. PDF |  |