Dragon Slaying 101: Understanding The Complexity of Raids
The Game Plan
After the basic goals and dangers of the raid have been laid out, the raid leader usually goes over the overall or specific strategy that will be used at different points during the raid. Again, this is because there is no time to communicate instructions during the crisis itself. The strategy typically changes according to the composition of the raid members, and must also take into account the expertise of key members.
I was the GM in a large guild in the realm of Midgard, Midgard have the smallest population on the server Excalibur and we have to plan our raids and relic Raids very good. And we have good experienced players that are natural leaders we assign different GM's and officers from various guilds on specific posts. We plan and scout the enemy realms alot to find weaknesses in there defenses. We use all the stealth capable races to scout and get info. We divide our force to certain tasks and assign them to attack specific targets. And we place stealthed players on the roads to intercept the forces from the enemy realms. To weaken the strength of the defenders. And we have assigned players that are masters on the usage of siege equipment. And assigned players to carry the siege machines to the places were we need them. Logistics are a large issue, and to synchronize 180-230 players in an attack is the hardest thing. [DAoC, M, 33]
We were attempting to get a relic back from the Mids (this is in DAoC) and the raid was going to be very, very complex. There were about 100 people involved. The mechanics of DAoC are such that if you take down smaller keeps, it reduces the power of the main keep you are assulting. However, if you take down the smaller keeps slowly, the other side will have more time to get wind of something being amiss and mount a defense. So, the plan was for about 30 people to branch out to 3 different keeps and take them down in a matter of minutes. Then make sail for the main keep before the baddies could get there. [DAOC, M, 27]
Also important, but oftentimes left unplanned are contingency actions. The following player articulates many of the potential crises that a raid leader often has to deal with.
Then there are the contingency plans: what happens when things go south? Who is expendable (I played a wizard...trust me, it's wizards first [burn all you can before you go down to try to save the raid])? What happens when the primary tank goes linkdead? When do you suspend the raid and when do you charge on? And you have to deal with rewards: who gets the loot and why? What if half your damage dealers will 'brb...dinner' and, 20 minutes later, is still not back? ... [EQ, M, 29]
Tags: drama (5) , leadership (14) , organizational structure (9) , play is social (27) , raiding (4)
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