Dragon Slaying 101: Understanding The Complexity of Raids
Typically, high level enemies will drop very valuable items. The division of those items is usually settled on at the beginning of the raid. This is because of the inherent tension in divvying up a small number of very valuable items among a large group of people. This is complicated by arguments of whether loyalty or merit should be rewarded more, and made even more difficult when members of different guilds raid together.
The second hardest part is dealing with the loot distribution. I've been to very few raids, even guild raids, where there were no disputes over loot. Some people want a point system, some prefer randomness, while others seem to feel cheated if anyone else gets anything. There are always disputes about whether it is legal to bid for an item for an alt, whether higher level players get first pick, etc. Even when the rules are explained in advance or are guild policy, some people will argue about it. [AO, M, 29]
Distribution of loot is another big point. EQ is a very loot-centric game, so it was quite important for us to hand out goods fairly and without bias. The way we handled it was pretty simple. The same few people (myself included) attended most raids and knew what items were given out to what people, as well as the level of attendance guildmates had. So if a nice item dropped, it would go to the person with the best attendance who hadn't received anything lately. When they have the best attendance, we knew it would benefit the guild because the item would be used more often in subsequent raids. [EQ, M, 22]
In addition, loot is always an issue. If it's not a guild raid, loot arrangements must be clearly stated and agreed to in advance. So many players argue that 'it shouldn't be about loot', but they tend to overlook one very important point: Loot is not just for the player in question. As a healer, my mana pool does not impact me personally to anywhere near the extent that is does the guild's raids. Therefore, any 'loot' I earn that increases my mana pool (or various other attributes) is really contributing more towards the guild's efforts than to my personal ability. [EQ, F, 40]
Tags: drama (5) , leadership (14) , organizational structure (9) , play is social (27) , raiding (4)
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