Dragon Slaying 101: Understanding The Complexity of Raids
The coordination required in a raid oftentimes becomes the most time-consuming thing. The problem is that as the raid leader is busy hashing out strategies with the group leaders, the rest of the raid is left in inaction. As raids progress, they typically become a great test of patience.
The hardest part of a large raid is the patience factor. A large raid will require alot of waiting. The actual traveling and fighting are very short compared to how long you may need to wait during certain steps. The initial step of gathering all the groups together for the raid takes the longest. The sorting of loot afterwards takes just as long- these are the two parts that require the most patience, and the parts where there will be the most complaining. Another part of a raid that can be difficult is communicating the leader's directions to the entire raid. There can be a tendency to 'horse around' in the chat group while the leader is really trying to communicate important directions to everyone. Again, this is the patience factor, as people will relieve the stress of having to wait by joking or making snide comments. Unfortunately, as each person does this they only compound the problem. People on raids should realize that what may seem very funny and clever to one person at the spur of the moment may not go over as well to an audience of sixty or seventy other players that are patiently waiting quietly for further instructions. [DAOC, M, 34]
Sometimes the hardest parts of pulling off a raid is getting the more impatient players to hold back prior to the actual invasion, so that the enemy does not gain knowledge of the attack and prepare defenses, and then controlling the players amassed so that the invasion does not falter, due to the forces spreading too far apart, or not being able to react quickly enough to new threats. One memorable raid that failed for the exact reasons I mentioned happened a few months ago between the Terran Republic and the Vanu Sovereignty over the continent of Oshur, a very small desert landmass. The Terran commanders were very interested in pulling this raid off smoothly and quickly, to give the Vanu forces as little time as possible to prepare and counterattack before a 'beachhead' could be secured. A very, very large force of about 100 players was rallying in the Terran Sanctuary, but were told to hold until the order was given. Unfortunately, some 10-20 players would not listen to the commanders and headed into the warpgate leading to the continent. By the time the raid was ready and arrived at the first base, Dahaka, a valuable Technology Plant that would give the Terran forces access to tanks, a large force of Vanu defenders had already entrenched themselves and were attacking the players who had attacked before the order was given. While the Terrans were able to capture Dahaka, the Vanu were able to stall the Terran offensive long enough to call in reinforcements. The reinforcements were able to keep the Terran troops confined in Dahaka and, after assembling a large amount of tanks, finally pushed them out of the continent. [M, 22]
Tags: drama (5) , leadership (14) , organizational structure (9) , play is social (27) , raiding (4)
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