Overall, the top three motivations were: 1) making progress, 2) being immersed in the MMO, and 3) exploring the world. The bottom three motivations were: 1) escaping from RL problems, 2) role-playing, and 3) becoming powerful. It was interesting to see that the sense of making progress was the most popular motivation by a fair margin and that players seemed to differentiate it from the seemingly similar motivation of becoming powerful that was much less popular. And while it is no surprise to regular MMO players, it bears pointing out that it is ironic that role-playing is one of the least important motivations in online role-playing games.
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