Current Issue: Vol. 7-1 (03/09/2009)



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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



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Primary Motivations

Overall, the top three motivations were: 1) making progress, 2) being immersed in the MMO, and 3) exploring the world. The bottom three motivations were: 1) escaping from RL problems, 2) role-playing, and 3) becoming powerful. It was interesting to see that the sense of making progress was the most popular motivation by a fair margin and that players seemed to differentiate it from the seemingly similar motivation of becoming powerful that was much less popular. And while it is no surprise to regular MMO players, it bears pointing out that it is ironic that role-playing is one of the least important motivations in online role-playing games.

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Posted on February 17, 2008 | Comments (14) | TrackBack (0)

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