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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



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Primary Motivations

If we split the rankings by gender, we see several interesting patterns. The graph below is sorted by broad motivation category (i.e., achievement, social, and immersion) and then popularity. First of all, we see that there were no substantial differences between genders in the top three motivations (i.e., progress, immersion, and explore). Within the achievement category, we see that men were about 3 times more likely to pick competition, analysis, and power as their primary motivation than women. And within the social category, women were about twice as likely to pick socializing and making friends as their primary motivation than men. It is worth noting that within both the achievement and social categories, there was one component where gender differences were comparatively minor, the progress and teamwork motivations respectively.

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Posted on February 17, 2008 | Comments (14) | TrackBack (0)

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