Current Issue: Vol. 7-1 (03/09/2009)



Subscribe to the mailing list to receive notification of new surveys and articles.

[more info / unsubscribe]

DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers

In Their Own Words: The Immersion Component

The Story of the World

It is also important to them to learn the story of why the state of the world is the way it is. They go out of their ways to read up on the histories of different key characters or races / tribes in order to learn the story of their world. A world that has a solid, sustained story is what allows them to do what they enjoy - creating characters that fit into and become part of the larger story.

I love the stories around the new Everquest. I went from zone to zone talking to people trying to figure out how we arrived where we are in the story - 500 years later and the moon of Luclin now gone. Where are those frogloks? I am anxious about getting through certain zones because I want to see/do more. You can 'mark' items in the game that lets people know you were there, so I'm always deeply envious when someone beats me to the punch. I've yet to get my name on an item whereas my boyfriend has. I think I'll trip him next time he's racing off to mark something. [EQ, F, 37]

I'll almost always shy away from classes without some sort of improved method of travel because I love to travel, explore, and learn the story, not necessarily so that I can be a part of it, but so that I have a grip on the story and where it's going. This area ties in greatly with roleplaying if you choose to explore for story rather than explore for superiority. I guess I focus on mechanics over roleplaying, but I do explore more for roleplaying reasons than I do for achievement. [WoW, M, 20]

Of the reasons you give, this best fits why I enjoy playing....but not exactly. I do enjoy exploring, but what I enjoy even more is the creation and participation in a story. Exploring the world is a large part of that. I'm a big reader....fantasy, sci-fi, and interesting biography. When I'm having my 'best times' in game is when I'm pursuing a quest or participating in some grand adventure. Grinding, as a whole, doesn't interest me one bit. And I don't need to be the central figure in the storyline, like you are in Single Player RPG's. [EQ2, M, 30]

>> [Next Page]

Posted on March 13, 2005 | Comments (1) | TrackBack (0)

To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.