Current Issue: Vol. 7-1 (03/09/2009)



Subscribe to the mailing list to receive notification of new surveys and articles.

[more info / unsubscribe]

DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



L10 Web Stats Reporter 3.15 LevelTen Hit Counter - Free Web Counters
LevelTen Web Design Company - Website, Flash & Graphic Designers

In Their Own Words: The Immersion Component


Quests are an important way in which the story of the character can weave into the story of the world. This is because players find themselves invited to become a part of the history.

I love to role play. Not so much in a group (as good roleplay groups are hard to come by) but when I play solo I love to put myself in the game. I really immerse myself into the quest that I am doing. Listening/reading the text and story line and really feel like I am doing something for the world or someone in game. It's a great way to tune out the real world and de-stress. To simply play the game and let a story come out of the actions I am doing, is the best way of playing in my experience. [EQ2, F, 22]

I absolutely love exploring the world. I'm playing World of Warcraft and will often complete quests in which I'll get no experience simply because I enjoy the story. [WoW, M, 27]

>> [Next Page]

Posted on March 13, 2005 | Comments (1) | TrackBack (0)

To speed up load-times on multi-page articles, comments are now only loaded on the last page of an article.

Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.