Current Issue: Vol. 7-1 (03/09/2009)



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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



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In Their Own Words: The Immersion Component


Many players derive satisfaction from exploring the world for the sake of exploring it. They enjoy adventuring in order to see the world.

I read a lot about the games i play, love to go to sites and places no one visits. I enjoy playing alone while i am exploring new horizons. Its great to feel the atmosphere the game builders put into a game when there is no rush on my character. [EQ, M, 51]

Just walking in a direction and seeing where it will lead and what is around is something I have done in nearly every MMORPG. Even when traveling between two points I have been to often, I sometimes walk instead of using whatever instant travel option there is. It's not the destination, but the journey that makes things interesting. Many game designers have put little 'gems' in the environment, sometimes just pretty locations begging for a screenshot but often you can also find little inside jokes or homage to other games or things from television or even history. [UO, F, 30]

I detest games that limit where I can go. Don't make an island that I can see on my screen but that my char can't get to. Well, if it is a level restriction, that is different. But I am talking scenery. And I want to be able to go where ever I want. If it is too hard for my char and my char dies, well, then it is a learning experience. I won't play games that will not allow me to explore every nook and cranny. [AC1, F, 54]

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Posted on March 13, 2005 | Comments (1) | TrackBack (0)

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Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.