Current Issue: Vol. 7-1 (03/09/2009)



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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

Roflmaodoodoodadoodoo: I didn't get it from the generator, but I saw it in Arathi Basin and thought it was the best ... [go]

Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



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In Their Own Words: The Achievement Component


For other players, power is desired because it allows for self-sufficiency. Power for these players is not sought for social recognition, but rather, because it grants independence.

I don't like to be powerful, so much as self-sufficient/independent. I find the main drive of my leveling is so that I can go anywhere in the game, anytime I see fit, and not be too weak to survive there. That way my ability to hang with friends, or to explore the worlds, is not limited by my weakness. [Other, F, 26]

The important aspect of achievement to me is being able to complete tasks on my own when I so choose. I like to be able to complete a quest or gather raw materials without having to ask my guildmates for help all the time. I don't really care how fast I level but it is very important to me to have a large degree of self-sufficiency with regard to task completion, problem solving and resource gathering. [WoW, F, 25]

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Posted on March 13, 2005 | Comments (2) | TrackBack (0)

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Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.