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DRAVEN: HOSTILE ARSENAL`Crusade GUARDIANS PierceTheVeins Fenris Mastermind Vengeance LEGION ELITE Imperial SUPERIOR Descendants REVENGE AllStars CONQUEROR CONQUEST Renegades Celestial Beings Enrage ... [go]

Ashraf Ahmed : real-world context can be inserted into a virtual world, effectively turning the virtual world into a forum for real-world contexts. ... [go]

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Keesha: In awe of that aneswr! Really cool! ... [go]

Bobbo: This does look promising. I'll keep cmoing back for more. ... [go]



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In Their Own Words: The Achievement Component


For many who choose this path of power, understanding the underlying game mechanics is crucial because power is derived from charts and rules, and thus knowing those rules becomes a form of power.

Well, when you prefer to solo, like I do, since I play at odd hours of the day, you need to get your character to minimize their weaknesses. So, min/maxing and getting good armor/weapons/spells is a big part of solo play. [EQ2, M, 19]

It took me forever to get my Shadowblade to 50 in DAOC. Over years of playing because the class was so gimpy. However I never gave up and I wound up with a really great template. Rare drops and leveling fast were never important to me - but making sure I found myself at the endgame with a playable character - that was everything. I had created 30+ templates and spent literally 40+ spare hours creating templates at catacombs and other sites to make sure I had the best build. Then when I finally got there and it all fit into place - that made it all worth it. [WoW, M, 25]

At lower levels, I didn't get too caught up in min-maxing. Spending lots of money or time to get the absolute best armor and jewelry seemed a bit pointless since the levels went by so quickly anyway. But as I got to the higher levels, I found myself getting more careful with optimizing my character - because whatever I went with I'd be stuck with for quite a while, and also to give myself as much of an advantage as possible in PvP. Just recently, I spent three days working out a jewelry/armor template that would allow me to max as many things as possible for my last set of armor when I hit max level. [DAoC, F, 23]

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Posted on March 13, 2005 | Comments (2) | TrackBack (0)

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Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2006 by Nick Yee.