In Their Own Words: The Achievement Component
It's Not About Achievement
Of course, there are also players who don't find achievement fun, and some of these narratives are presented here.
For me, I play one main character. I have been playing her for years, and am still only level 25. Level isn't important to me, nor are riches. I feel a sense of achievement when I develop all the skills that are available to her. I like to be able to kick some serious butt, make some absolutely adorable armor, make a nice dinner, etc. Sometimes I will go on just to practice trade skills, and not do anything but, for example, buy batwings from newbies and make batwing crunchies, then give the food away to people who want it. [EQ, F, 34]
I'm not much of the achiever, I'm usually one of the middle to low levels in guilds/pas that I play with, because I' prefer to enjoy the game itself, instead of mindlessly leveling. I don't understand the desire to powergame where every little trick and location are mapped out so that you can run from a to b to c, but never take a second to read what the mission is or listen to what the NPCs say after you deliver whatever it was you stole, killed for, found, delivered. [WoW, M, 26]
It's not important to me at all, I just play to have fun. For example, it took me to 6 months to master pistols in Star Wars Galaxies, which can take only a few days for a determined person. [SWG, M, 37]